Alastor Guzman
Hello! My name is Alastor Guzman, and I am an award wining writer and game designer. I have experience writing, designing, and implementing content for tabletop RPGs, wargames, and board games.
The Dungeons and Dragons book that I wrote for Journeys through the Radiant Citadel was a finalist for the Nebula Awards for best game writing, nominated for the Diana Jones Award for Excellence in Gaming, and winner of Ennie for Best Adventure.
I am interested in Narrative work for videogames, cultural consultancy, and systems design for TTRPGs.
You can find me at [email protected]
Narrative writing
Journeys Through The Radiant Citadel
I wrote the Adventure Trail of Destruction, the Tletepec region, and the Tlexolotl monster. The core of the location is a region where disaster can strike at any time and how people cooperate with each other in times of need.
Tales from the Gods.
Tales from the Gods is a solo journaling rpg where you play as a god. The game presents different prompts that the player must extend and then face the consequences are new gods are created and their saga changes. I designed the adaptation from Thousand Year old Vampire and wrote part of the prompts.
Dialogue Samples
I wrote the pilot for a Podcast comedy horror that focuses on a small startup trying to profit from interdimensional beings.
System Design
Nebula Wargame
I designed the combat system, scenarios, and stat blocks for the Nebula wargame from CastnPlay. The work involved balancing the factions and the creation of the horde mode. The game involved checking the statistics of different units and developing internal systems to measure their power to assign them points.
Tezca Sentai
Tezca Sentai is a TTRPG where you play as characters in a serialized tv. The system I designed runs in two loops, one is a per-episode adventure where the players play through scenes during the narrative, and the other is the season loop, where the Tezcas must thwart the plan of the evil overlord.
Videogame
Last Haven
Last Haven is an upcoming Rogue-lite Citybuilder, where you must build a city and survive natural disasters before the world collapses. I wrote the dialogues for the tutorial, the story, the trailer, and created the math system for the resources.
The Mystery Of Ambrose Manor
I designed this project for the Code Coven 2023, Thunder Cohort. It was the final project of the course and I worked alongside Miya A, and Anna Mortimer. My work was designing the clues, writing the story, the logic of the clue system, coding the bat behavior, and character controls.
Full list of credits
Awards and other works
Nebula finalist for Best Game Writing 2023.
Diana Jones Award for Excellence in gaming nominee, 2023
Ennie Silver for Best Adventure for Journeys Through the Radiant Citadel, 2023
Cultural and narrative consultancy for Magic the Gathering.
Ennie nominated for Best adversary and Best setting for The Maze. 2021
IGDN Metatopia 2018 sponsorship.
Writing credits
Call of the Wild adventure for Kult Divinity Lost, 2024
Tales from the Gods , Axo stories, 2024
Masks of Power, Axo stories, 2023
Journeys Through the Radiant Citadel, Dungeons and Dragons, 2022.
Nebula wargame rules, CastnPlay, 2022
Tezca Sentai, Axo stories, 2022
Knights of Last Wall, Pathfinder, 2021
Tales from the Gods alpha, Axo stories, 2021
Eldritch Century Draco System, released 2021
Great Wyrms of Drakha, released 2021.
The Maze, Axo stories, 2020
Yig timeline for Fate of Cthulhu, released: 2021.
Shifting Axolotls for More Kittens, released : 2020.
Logos Myr for Bleak Spirit, 2019.
The Minerva Initiative Trilogy, 2019.
Great Wyrms of Dhraka, 2019.
Parade of the Dead for Demigods, 2019.